Starfieldの新DLC「Shattered Space」
Shattered Space
Starfield / スターフィールドの新しいDLC「Shattered Space / シャッタード・スペース」が公開されました。
DLCの名前ですが、日本語の表記が見られなくて、どれも英単語でShattered Spaceと書いてあったので、このままの表記にしました。意味は、砕かれた空間とか、そんな意味だと思います。
Starfieldは、PC版、Xbox x|sで発売中です。PC版の場合、Steamで購入することになると思いますが、Premium Edition、Starfield + Shattered Space、Starfield + DIGITAL PREMIUM EDITION UPGRADEを購入すると、Shattered Spaceをプレイすることが出来ます。
詳細は、ベセスダ公式の記事に書かれています。また、Steamのリンクも載せておきました。
Bethesda.net
Steam: Starfield – Shattered Space
グレートサーペントの謎
Starfieldのバニラでは、たびたびヴァルーン家、グレートサーペントの名前は出てきますが、一部のキャラが登場するだけで、ほとんど謎に包まれていました。今回のShattered Spaceでは、
Bethesda.net: 『Starfield』の拡張コンテンツ
アップデート: 1.14.70
今回のShatterd Spaceの公開に一緒にStarfieldがアップデートされました。最新のバージョンは、1.14.70(PC版のバージョン)です。
公式の発表では、前回のバージョンアップの内容も含まれています。REV-8(地上を走る乗り物)やマップの作り直し等です。こちらは、以前記事にしましたので、そちらをご覧ください。
[Starfield]: アップデート 1.13.64 – 2024年8月21日

バージョン1.14.70では、Creation KitでLODを作成できる機能が追加されたり、ロボットやタレットがEM兵器からダメージを受けるようになりました。まだ英語のみの発表で日本語がありません。日本語が公開されたら書き直します。
アップデート内容: 1.14.70
- Features
- Creation Kit: The automated process used to create models for Distant LOD is now available
 - General
 - General performance and stability improvements
 - Resolved an issue that limited the number of loaded creations to 255
 - Lighting changes and enhancements have been made throughout the game
 - Made several visual improvements and bug fixes for weapon models
 - Improved player headtracking when exiting dialogue
 - The player’s camera should no longer be jostled when jumping
 
 - Gameplay
- The Annihilator Particle Beam damage-over-time effect no longer affects Companions
 - Robots and Turrets will now take damage from EM weapons
 - Crafting: Addressed an issue with The Boom Pop! Dynamite recipe
 - Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
 - Addressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated
 
 - Quests
- Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead
 - Due In Full: Addressed a rare issue with The Delinquent Space Ship appearing
 - Eye Witness: Player can no longer enter the destroyed ship on the spaceport landing pad
 - Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective
 - In Memoriam: Addressed an issue that could prevent progression during the “Speak with Sarah” objective that takes place near the waterfall
 - In Memoriam: Fixed an issue that could prevent the objective “Proceed to Cassiopeia I” from completing if the planet had been visited previously
 - Leader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressive
 - Legacy’s End: Addressed an issue that could prevent interaction with Delgado if siding with SysDef
 - Legacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weapons
 - Managing Assets: Addressed a rare issue that could prevent Tomo from appearing at Paradiso
 - One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity Scene
 - One Giant Leap: Addressed an issue with Audio that could occur during the credits
 - One Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boarded
 - Revelation: Addressed an issue with Quest Target consistency in the final encounter
 - Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter
 - Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations
 - Rough Landings: Fixed a rare issue with Milena Axelrod’s ship to appearing
 - The Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meeting
 - The Best There Is: The Jade Swan is now accessible if the player still has the “Search and Seizure” quest active
 - The Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far away
 - The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked
 
 - Locations
- Akila: Updated some textures in the Slums
 - Akila: Resolved a collision issue with bunk beds
 - Deserted Biotics Lab: Fixed missing panels on the exterior floor
 - Lair of the Mantis: Resolved a minor texture issue that could appear on some panels
 - Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds
 - Maheo I: Closed an open gap on the roof of Sonny Di Falco’s Mansion
 - Neon: Nyx’s Apartment: Fixed an issue with collision in the area
 - Neon: Addressed a collision issue with grated panels in Ebbside
 - New Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrain
 - Stroud-Eklund Staryard: Addressed collision in an area
 - The Clinic: Addressed a visual issue that could appear in Dr. Cassidy’s office
 - The Red Mile: Addressed a collision issue under the platforms in the final area
 
 - Ships
- Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use
 - Ship Builder: Fixed an audio issue that could occur when deleting a hab
 - Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine
 - Addressed an issue that could allow non-sellable ships to be sold to vendors
 
 - Vehicle
- Addressed an issue with Set Active in the Vehicle menu when using a gamepad
 - Fixed an issue with the position of Wheel VFX
 - Addressed an issue with opening the Favorites menu while entering the vehicle
 - Name plates and health bars will now display consistently while in a vehicle
 - Settings for look sensitivity will now affect the vehicle camera
 - Kaiser and Vasco will no longer both sit in the Rev-8 when following the player
 - The vehicle icon will no longer display in interior maps
 - The vehicle lights will no longer be automatically on when loading a save
 - The fast travel distance for the vehicle is now in-line with other POIs and landed ships
 
 - UI
- Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performance
 - Removed a debug string that would display when uploading saves on Xbox to Customer Service
 - Updated the Skills menu to resolve an issue in Large Font Mode for certain languages
 - Resources with long names are now truncated for Large Font Mode when scanning
 - Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items
 - Temporary text will no longer display if you quickly select the “Continue” option from the Main Menu
 - Ship registration costs will now display the accurate amount both on vendors and the hangar menu
 - Addressed Mass display when selling items from ship cargo
 - Skill Challenge pop-ups will now have truncated text instead of shrunken text where applicable
 - Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap
 - Location names and quest objectives will now truncate properly on the planet map
 - Creations store title displays fully in all languages
 - A message prompt will appear when trying to load a save where a Creation is unavailable on the current platform
 - Weapons will default to their original skin in menus if a weapon skin creation is disabled
 - Addressed an issue with sorting for Best Results in Creations menu
 - Addressed an incorrect notification of insufficient credits when an exceptionally large number of credits are available
 - Ammo counts should now display correctly for values over 100,000
 - The damage popup can now display numbers larger than 4 digits
 - Addressed an issue caused by aiming down sights while pickpocketing a character
 - Crew menu will now correctly display when someone is assigned to the player’s home
 - The repair button is no longer visible in the hangar inspect menu
 - Resolved an issue with waiting that could briefly cause unintended text to appear
 - Healing items now preview the amount of health restored
 - Storage containers will now have their weight updated when all items are cleared from them
 - The ship marker in the scanner will display at the correct location when docked at a space station
 - Crafting completion confirmation prompt will now be spaced correctly for longer titles
 - Tunneling creatures will no longer show their nameplates or quest targets when tunneling
 - Scanner Anomalies can now be a landing target while piloting a ship in orbit
 
 - Audio
- Increased center channel audio usage for surround sound setups
 - Addressed an issue that could cause pow
 
 
Steam: Starfield Update 1.14.70 – September 30, 2024

Modの対応状況
Starfield Script Extender (SFSE) : 未対応
Starfieldのアップデートに対応した新しいStarfield Script Extender (SFSE)が公開されました。SFSEは、Starfield内で使えるスクリプトを追加する、他のModでも利用される、基本になるModです。
現在のSFSEのバージョンは、0.2.13です。対応するStarfield.exeのバージョンは1.14.70です。
ファイルは、Nexusからダウンロードすることが出来ます。公式の方は、まだアップデートされていません(10月2日現在)。
Starfield Nexus: Starfield Script Extender (SFSE): by Ian Patterson
Starfield Script Extender (SFSE): 公式
SFSEの導入については、以前書いた記事を書きましたので、そのリンクを載せておきます。
Starfield Script Extender (SFSE)の記事
Address Library for SFSE Plugins
Modを制作する人向けのModになります。そのため単に使うだけの場合は、入れておくだけで良いです。多くのModで前提になりますので、導入する価値はあると思います。SFSEが前提Modです。
アップデートされ、1.14.70.0に対応しました。
Starfield Nexus: Address Library for SFSE Plugins: by meh321
Baka Disable My Games Folder : 未対応
スターフィールドは、Document / ドキュメントにあるMy GamesにあるStarfieldに、Dataフォルダがリンクもしくはデータとして作られます。この新しいシステムを、これまでのベセスダのゲームと同じような、ゲームフォルダにModデータを置いて行うシステムに変更するSFSEのPluginです。
事前に、My Games/StarfieldにあるDataフォルダを削除する必要があります。Dataフォルダを削除しないと起動しません。
SFSEとAddress Library for SFSE Pluginsが前提Modです。
まだ、1.14.70に対応していません。
Starfield Nexus: Baka Disable My Games Folder: by shad0wshayd3
Baka Achievement Enabler (SFSE) : 未対応
これはModを導入していても、実績が解除されるようにするModです。こう言うModはチートだなと思う場合は、使用しない方が良いです。
SFSEとAddress Library for SFSE Pluginsが前提Modです。
まだ、1.14.70に対応していません。
Starfield Nexus: Baka Achievement Enabler (SFSE): by shad0wshayd3
Plugins.txt Enabler
特定のESM / ESPを使用する方法として、Plugins.txt Enablerを使用することが、SF1Editで推奨されています。Mod Organizer 2を使う方が良いのかもと言う話ですが、一応紹介します。
事前に以下のフォルダに、Plugins.txtファイルを作ります。
C:\Users\<Your Username>\AppData\Local\Starfield\Plugins.txt
Plugins.txtの書式は、まず一行目に#で始まる文章を書きます。次に、各行に*で始まるESMかESPファイルの名前を書いていきます。こんな感じの文章にするよう書かかれています。
# This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here)
*MySpecialMod.esp
*AnotherMod.esl
*ShipStorage.esp
*Custom Plugin With Spaces.esm
*UnlimitedSprint.esp
*YetAnotherSpecialMod.esm
10月2日現在、まだ1.14.70に対応していません。
Starfield Nexus: Plugins.txt Enabler: by Nukem
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