<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
	<!-- ground -->
	<per-triangle-shape name="VirtualGround">
		<margin>1</margin>
		<prenetration>4</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	
	<!-- body -->
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC L Foot [Lft ]"/>
	<bone name="NPC R Foot [Rft ]"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	
	<bone name="Sc0"/>

	
	<bone-default>
		<mass>0.55</mass>
		<inertia x="8" y="8" z="1" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-5" />
		</centerOfMassTransform>
		<linearDamping>0.3</linearDamping>
		<angularDamping>2.0</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.95</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>

	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	
	<bone name="Sc1"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="2" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-8" />
		</centerOfMassTransform>
		<linearDamping>0.32</linearDamping>
		<angularDamping>2.02</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.94</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="Sc2"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="3" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-10" />
		</centerOfMassTransform>
		<linearDamping>0.34</linearDamping>
		<angularDamping>2.04</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.93</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>3</margin-multiplier>
	</bone-default>
	
	<bone name="Sc3"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="3" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-12" />
		</centerOfMassTransform>
		<linearDamping>0.36</linearDamping>
		<angularDamping>2.06</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.92</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>4</margin-multiplier>
	</bone-default>
	
	<bone name="Sc4"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="3" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-14" />
		</centerOfMassTransform>
		<linearDamping>0.38</linearDamping>
		<angularDamping>2.08</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>5</margin-multiplier>
	</bone-default>
	
	<bone name="Sc5"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="4" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-16" />
		</centerOfMassTransform>
		<linearDamping>0.38</linearDamping>
		<angularDamping>2.10</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>5</margin-multiplier>
	</bone-default>
	
	<bone name="Sc6"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="4" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-18" />
		</centerOfMassTransform>
		<linearDamping>0.38</linearDamping>
		<angularDamping>2.12</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>5</margin-multiplier>
	</bone-default>
	
	<bone name="Sc7"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="4" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-20" />
		</centerOfMassTransform>
		<linearDamping>0.38</linearDamping>
		<angularDamping>2.14</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>5</margin-multiplier>
	</bone-default>
	
	<bone name="Sc8"/>


	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="4" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="-20" />
		</centerOfMassTransform>
		<linearDamping>0.38</linearDamping>
		<angularDamping>2.16</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>5</margin-multiplier>
	</bone-default>
	
	<bone name="Sc9"/>
	

	<bone-default>
		<mass>0.55</mass>
		<inertia x="9" y="9" z="9" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.38</linearDamping>
		<angularDamping>1.38</angularDamping>
		<friction>0.1</friction>
		<!-- <gravity-factor>0.9</gravity-factor> -->
		<restitution>0.5</restitution>
	</bone-default>
	<bone-default>
		<margin-multiplier>5</margin-multiplier>
	</bone-default>
	
	<bone name="Sc100"/>

	

	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="-10" w="1" />
			<origin x="0" y="0" z="-10" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.2" y="0" z="-0.5" />
		<angularUpperLimit x="0.2" y="0.2" z="0.5" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="-5" y="0" z="0" />
		<angularDamping x="" y="0" z="0" />
		<linearEquilibrium x="1" y="1" z="1" />
		<angularEquilibrium x="2" y="2" z="2" />
	</generic-constraint-default>
	
		<generic-constraint bodyA="Sc1" bodyB="Sc0"/>
		<generic-constraint bodyA="Sc2" bodyB="Sc1"/>
		<generic-constraint bodyA="Sc3" bodyB="Sc2"/>
		<generic-constraint bodyA="Sc4" bodyB="Sc3"/>
		<generic-constraint bodyA="Sc5" bodyB="Sc4"/>
		<generic-constraint bodyA="Sc6" bodyB="Sc5"/>
		<generic-constraint bodyA="Sc7" bodyB="Sc6"/>
		<generic-constraint bodyA="Sc8" bodyB="Sc7"/>
		<generic-constraint bodyA="Sc9" bodyB="Sc8"/>


		
	<per-triangle-shape name="Virtual Mant 010">
		<margin>0.2</margin>
		<priority>100</priority>
		<prenetration>1</prenetration>
		<shared>private</shared>
		<tag>body</tag>
		<can-collide-with-tag>cloak</can-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
		<weight-threshold bone="NPC L Clavicle [LClv]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">0.3</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
		<weight-threshold bone="NPC L Foot [Lft ]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">0.3</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">0.3</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">0.3</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">0.3</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">0.3</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">0.3</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">0.3</weight-threshold>
	</per-triangle-shape>
	
	<per-vertex-shape name="Mant_SE_010">		
		<margin>0.2</margin>
		<priority>1</priority>		
		<shared>private</shared>
		<tag>cloak</tag>
		<can-collide-with-tag>body</can-collide-with-tag>
		<can-collide-with-tag>ground</can-collide-with-tag>
		<no-collide-with-tag>cloakmat</no-collide-with-tag>

		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		
	    <weight-threshold bone="Sc0">0.5</weight-threshold>		
	    <weight-threshold bone="Sc1">0.3</weight-threshold>	
	    <weight-threshold bone="Sc2">0.5</weight-threshold>	
	    <weight-threshold bone="Sc3">0.3</weight-threshold>	
	    <weight-threshold bone="Sc4">0.5</weight-threshold>	
	    <weight-threshold bone="Sc5">0.3</weight-threshold>	
	    <weight-threshold bone="Sc6">0.5</weight-threshold>	
	    <weight-threshold bone="Sc7">0.5</weight-threshold>	
	    <weight-threshold bone="Sc8">0.3</weight-threshold>	
	    <weight-threshold bone="Sc9">0.5</weight-threshold>	    
		</per-vertex-shape>	
	
	
</system>
		